33 lines
631 B
C#
33 lines
631 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class ZHMenuView : MonoBehaviour, IPointerClickHandler
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{
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public GameObject viewMenu;
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public List<GameObject> closeMenu;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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foreach (GameObject o in closeMenu)
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{
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o.SetActive(false);
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}
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viewMenu.SetActive(true);
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}
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}
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