NG_/Assets/预制体/渲染后整体打包/ZHMenuView.cs

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2024-12-13 19:40:05 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class ZHMenuView : MonoBehaviour, IPointerClickHandler
{
public GameObject viewMenu;
public List<GameObject> closeMenu;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnPointerClick(PointerEventData eventData)
{
foreach (GameObject o in closeMenu)
{
o.SetActive(false);
}
viewMenu.SetActive(true);
}
}