NG_/GifToUnity/Gif.cs

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2024-12-13 18:49:44 +08:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace GifImporter
{
[CreateAssetMenu(fileName = "Gif", menuName = "GifImporter/Gif", order = 0)]
public class Gif : ScriptableObject
{
public List<GifFrame> Frames;
}
[Serializable]
public class GifFrame
{
public int DelayInMs;
public Sprite Sprite;
}
}