NG_/Assets/Data Visualization Resources/Scripts/SliderValuePass.cs

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2024-12-13 19:40:05 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SliderValuePass : MonoBehaviour {
Text progress;
// Use this for initialization
void Start () {
progress = GetComponent<Text>();
}
public void UpdateProgress (float content) {
progress.text = Mathf.Round( content*100) +"%";
}
}