67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FixedAssets : MonoBehaviour
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{
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public List<GameObject> userList;
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// 是否开始旋转
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public bool isRotate = true;
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//移动的value值
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private float value;
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//每个子物体的位置坐标(长度为子物体总量)
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Vector2[] vc = new Vector2[6];
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//是否开始移动
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bool Move;
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// 用户列表下标
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int index = 6;
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void Start()
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{
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StartCoroutine(ExecuteEveryTwoSeconds());
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}
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public IEnumerator ExecuteEveryTwoSeconds()
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{
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while (isRotate) // 无限循环
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{
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// 执行事件
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if (value == 0)
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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vc[i] = transform.GetChild(i).localPosition;
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}
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Move = true;
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StartCoroutine(MoveR());
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}
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// 等待2秒
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yield return new WaitForSeconds(6f);
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}
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}
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IEnumerator MoveR()
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{
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while (Move)
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{
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yield return new WaitForEndOfFrame();
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for (int i = 0; i < transform.childCount; i++)
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{
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if (value > 1)
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{
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transform.GetChild(0).SetAsLastSibling();
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value = 0;
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Move = false;
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break;
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}
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value += Time.deltaTime * 0.5f;
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//new Vector2(vc[i].x + 1440, 0):在当前初始位置上向右移动1440
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transform.GetChild(i).localPosition = Vector2.Lerp(vc[i], new Vector2(102.44f, vc[i].y + 46.3f), value);
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}
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}
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}
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}
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