90 lines
2.5 KiB
C#
90 lines
2.5 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using TMPro;
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public class Slideshow : MonoBehaviour
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{
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//开始消失的位置,重新出现的位置(即左右两端临界点)
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public Vector2 startPos, endPos;
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// 移动物体的x点
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public float X;
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// 移动物体的每次增量
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public float Y;
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//移动的value值
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private float value;
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//每个子物体的位置坐标(长度为子物体总量)
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Vector2[] vc = new Vector2[4];
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//是否开始移动
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bool Move;
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// 是否开始旋转
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public bool isRotate = false;
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void Start()
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{
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StartCoroutine(ExecuteEveryTwoSeconds());
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}
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public IEnumerator ExecuteEveryTwoSeconds()
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{
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while (isRotate) // 无限循环
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{
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// 执行事件
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if (value == 0)
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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vc[i] = transform.GetChild(i).localPosition;
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}
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Move = true;
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StartCoroutine(MoveR());
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}
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// 等待2秒
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yield return new WaitForSeconds(4f);
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}
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}
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IEnumerator MoveR()
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{
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while (Move)
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{
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print("MoveR");
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yield return new WaitForEndOfFrame();
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for (int i = 0; i < transform.childCount; i++)
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{
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if (value > 1)
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{
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if (transform.GetChild(transform.childCount-1).localPosition.y >= startPos.y)
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{
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//回到最左边
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/*transform.GetChild(0).localPosition = new Vector2(transform.GetChild(3).localPosition.x,endPos.y);*/
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//把它变成子物体中的第一个
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// transform.GetChild(1).SetAsFirstSibling();
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transform.GetChild(0).GetChild(0).GetComponent<TextMeshProUGUI>().text = "1";
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transform.GetChild(0).SetAsLastSibling();
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value = 0;
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}
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Move = false;
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break;
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}
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value += Time.deltaTime * 0.5f;
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//new Vector2(vc[i].x + 1440, 0):在当前初始位置上向右移动1440
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transform.GetChild(i).localPosition = Vector2.Lerp(vc[i], new Vector2(X, vc[i].y + Y), value);
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}
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}
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}
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}
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