NG_/Assets/Scripts/UI/工具栏/AutoImage.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
// 自动切换图片的脚本
public class AutoImage : MonoBehaviour,IPointerClickHandler
{
public Image image; // 当前图片组件
public List<Image> images; // 图片列表
public List<Sprite> defaultSprites; // 默认的图片
public Sprite selectSprite; // 被选中的图片
public void CutImage()
{
for (int i = 0; i < images.Count; i++)
{
images[i].sprite = defaultSprites[i];
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images[i].GetComponent<RectTransform>().sizeDelta=new Vector2(defaultSprites[i].texture.width,defaultSprites[i].texture.height);
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}
image.sprite = selectSprite;
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image.GetComponent<RectTransform>().sizeDelta=new Vector2(selectSprite.texture.width,selectSprite.texture.height);
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}
public void OnPointerClick(PointerEventData eventData)
{
CutImage();
}
}