using System; using System.Collections; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Networking; using XCharts.Runtime; public class Test : MonoBehaviour, IPointerClickHandler { public GameObject a; public void OnPointerClick(PointerEventData eventData) { // CloneGameObject.CloneGameObjects(a,7); } }