using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ZhengJiaoCamera : MonoBehaviour,IPointerClickHandler { public List ShowGameObjectParents; public List showGameObject; public List hideGameObject; public void OnPointerClick(PointerEventData eventData) { if (!CameraMove.isStaticMove) { for (int i = 0; i < ShowGameObjectParents.Count; i++) { foreach (Transform child in ShowGameObjectParents[i].transform) { child.gameObject.SetActive(true); } } for (int i = 0; i < showGameObject.Count; i++) { showGameObject[i].SetActive(true); } for (int i = 0; i < hideGameObject.Count; i++) { hideGameObject[i].SetActive(false); } } } }