using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ZHMenuView : MonoBehaviour, IPointerClickHandler { public GameObject viewMenu; public List closeMenu; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void OnPointerClick(PointerEventData eventData) { foreach (GameObject o in closeMenu) { o.SetActive(false); } viewMenu.SetActive(true); } }