using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.UI; public class RandomNum : MonoBehaviour { public float maxNum=30; public float minNum=-20; public float jiaJian=0.1f; // Update is called once per frame void OnEnable() { StartCoroutine(ChangeAir()); } private IEnumerator ChangeAir() { while (true) // 无限循环 { // 获取当前文本 string originalText = gameObject.GetComponent().text; // 使用正则表达式提取所有数字 string pattern = @"-?\d+(\.\d+)?"; MatchCollection matches = Regex.Matches(originalText, pattern); // 遍历所有找到的数字并修改 foreach (Match match in matches) { float originalNumber = float.Parse(match.Value); if (Random.Range(0, 10) < 2&&originalNumber>minNum)originalNumber=originalNumber-jiaJian; if (Random.Range(0, 10) >7&&originalNumber().text = originalText; int time = Random.Range(2, 5); yield return new WaitForSeconds(time); // 等待两秒 } } }