using System; using System.Collections; using System.Collections.Generic; using UnityEngine; // 危化品用量 [Serializable] public class ChemicalDosageData { [SerializeField] private string chemicalName; // 危化品名称 [SerializeField] private string totalDosage; // 用量 [SerializeField] private string measuringUnit; // 单位 public string ChemicalName { get => chemicalName; set => chemicalName = value; } public string TotalDosage { get => totalDosage; set => totalDosage = value; } public string MeasuringUnit { get => measuringUnit; set => measuringUnit = value; } }