using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CircleSlider : MonoBehaviour { public bool b=true; public Image image; public float speed=0.5f; float time =0f; public Text progress; void Update() { if(b) { time+=Time.deltaTime*speed; image.fillAmount= time; if(progress) { progress.text = (int)(image.fillAmount*100)+"%"; } if(time>1) { time=0; } } } }