using System.Collections; using System.Collections.Generic; using UnityEngine; public class RandomEnableAnimator : MonoBehaviour { Animator am; // Start is called before the first frame update void Start() { am = GetComponent(); if (am) { am.enabled = false; float f = Random.Range(1, 5f); StartCoroutine("Show", f); } } // Update is called once per frame IEnumerator Show(float f ) { yield return new WaitForSeconds(f); am.enabled = true; } }