using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using XCharts.Runtime; // 温湿度趋势图 public class HumitureTrend_Controller : MonoBehaviour { private LineChart lineChart; private EMIMS_Data emimsData; void OnEnable() { lineChart = gameObject.GetComponent(); emimsData = new EMIMS_Data(); List list = new List { new EM_Data {ID = "1", Name = "温度一天前", DataType = "float", Value = 14.5f}, new EM_Data {ID = "2", Name = "温度两天前", DataType = "float", Value = 26.2f}, new EM_Data {ID = "3", Name = "温度三天前", DataType = "float", Value = 18.7f}, new EM_Data {ID = "4", Name = "温度四天前", DataType = "float", Value = 22.1f}, new EM_Data {ID = "5", Name = "温度五天前", DataType = "float", Value = 16.9f}, new EM_Data {ID = "6", Name = "温度六天前", DataType = "float", Value = 20.3f}, new EM_Data {ID = "7", Name = "温度七天前", DataType = "float", Value = 19.8f}, new EM_Data {ID = "8", Name = "湿度一天前", DataType = "float", Value = 41.2f}, new EM_Data {ID = "9", Name = "湿度两天前", DataType = "float", Value = 54.5f}, new EM_Data {ID = "10", Name = "湿度三天前", DataType = "float", Value = 22.8f}, new EM_Data {ID = "11", Name = "湿度四天前", DataType = "float", Value = 43.1f}, new EM_Data {ID = "12", Name = "湿度五天前", DataType = "float", Value = 21.9f}, new EM_Data {ID = "13", Name = "湿度六天前", DataType = "float", Value = 42.3f}, new EM_Data {ID = "14", Name = "湿度七天前", DataType = "float", Value = 50.8f}, }; emimsData.Tags = list; StartCoroutine(UpdateDataSource()); } public IEnumerator UpdateDataSource() { while (true) { emimsData.Tags[Random.Range(0,7)].Value = Random.Range(10f,40f); emimsData.Tags[Random.Range(7,14)].Value = Random.Range(30f,80f); UpdateDataView(); yield return new WaitForSeconds(4f); } } // 更新填充数据 private void UpdateDataView() { lineChart.ClearSerieData(); for (int i = 0; i < 7; i++) { lineChart.series[0].AddData(i, (float)emimsData.Tags[i].Value); } for (int i = 7; i < 14; i++) { lineChart.series[1].AddData(i, (float)emimsData.Tags[i].Value); } } }