using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class isRead : MonoBehaviour,IPointerClickHandler { public Sprite image; public List images; public List sprites; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void OnPointerClick(PointerEventData eventData) { for (int i = 0; i < images.Count; i++) { images[i].sprite = sprites[i]; } this.GetComponent().sprite = image; } }