using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class DataZengJian : MonoBehaviour { public float max; public float min; public float value; void OnEnable() { StartCoroutine(insertText()); } private IEnumerator insertText() { while (true) { string fontText = gameObject.GetComponent().text; float number = float.Parse(fontText); if (Random.Range(0, 10) > 7&&number 7&&number>min) { number-=value; } gameObject.GetComponent().text = number.ToString(); int time = Random.Range(2, 5); yield return new WaitForSeconds(time); // 等待两秒 } } }