using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.EventSystems; // 消息详情 public class DetailsMessage : MonoBehaviour,IPointerClickHandler { public int index; // 索引 public GameObject viewMessage; public TextMeshProUGUI detailsMessage; public void OnPointerClick(PointerEventData eventData) { if (gameObject.GetComponent().text == "") { return; } List detailsList = NoticeListController.detailsMessageList; detailsMessage.text = detailsList[index]; detailsMessage.gameObject.SetActive(true); viewMessage.SetActive(false); } }