137 lines
4.9 KiB
C#
137 lines
4.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Test123 : MonoBehaviour {
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//进度
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public Transform ToggleGroup;
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//开始消失的位置,重新出现的位置(即左右两端临界点)
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public Vector2 startPos, endPos;
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//移动的value值
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private float value;
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//每个子物体的位置坐标(长度为子物体总量)
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Vector2[] vc = new Vector2[4];
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//是否开始移动
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bool Move;
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void Start()
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{
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}
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void Update()
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{
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//按下键盘左箭头(向左移动)
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if (Input.GetKeyDown(KeyCode.LeftArrow))
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{
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//确保上次移动完成
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if (value == 0)
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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//记录下所有当前子物体的起始位置
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vc[i] = transform.GetChild(i).localPosition;
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}
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Move = true;
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StartCoroutine(MoveL());//开启协程
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}
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}
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//按下键盘右箭头(向右移动)
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if (Input.GetKeyDown(KeyCode.RightArrow))
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{
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if (value == 0)
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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vc[i] = transform.GetChild(i).localPosition;
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}
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Move = true;
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StartCoroutine(MoveR());
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}
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}
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}
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IEnumerator MoveL()
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{
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while (Move)
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{
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yield return new WaitForEndOfFrame();
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for (int i = 0; i < transform.childCount; i++)
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{
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//移动完成(value > 1)后,初始化value,开始判断
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if (value > 1)
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{
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value = 0;
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//第一个子物体超过左边临界点
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if (transform.GetChild(0).localPosition.x <= endPos.x)
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{
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//回到最右边
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transform.GetChild(0).localPosition = new Vector2(startPos.x, transform.GetChild(0).localPosition.y);
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//把它变成子物体中的最后一个
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transform.GetChild(0).SetAsLastSibling();
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//显示当前进度
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ToggleGroup.GetChild(transform.childCount - 1).SetAsFirstSibling();
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}
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Move = false;//关闭循环
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break;//在此处中断,下面代码不再执行
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}
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//移动进程(可自己调整轮播快慢)
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value += Time.deltaTime * 0.5f;
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//new Vector2(vc[i].x - 1440, 0):在当前初始位置上向左移动1440
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transform.GetChild(i).localPosition = Vector2.Lerp(vc[i], new Vector2(vc[i].x - 1440, 0), value);
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//其他的保持小图片,中间两个变换大小(根据实际情况)
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transform.GetChild(0).localScale = 0.8f * Vector2.one;
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transform.GetChild(1).localScale = Vector2.Lerp(Vector2.one, 0.8f * Vector2.one, value);
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transform.GetChild(2).localScale = Vector2.Lerp(Vector2.one, Vector2.one, value);
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transform.GetChild(3).localScale = 0.8f * Vector2.one;
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}
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}
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}
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/// <summary>
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/// 向右移动
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/// </summary>
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/// <returns></returns>
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IEnumerator MoveR()
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{
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while (Move)
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{
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yield return new WaitForEndOfFrame();
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for (int i = 0; i < transform.childCount; i++)
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{
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if (value > 1)
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{
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value = 0;
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if (transform.GetChild(transform.childCount-1).localPosition.x >= startPos.x)
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{
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//回到最左边
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transform.GetChild(transform.childCount - 1).localPosition = new Vector2(endPos.x, transform.GetChild(3).localPosition.y);
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//把它变成子物体中的第一个
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transform.GetChild(transform.childCount - 1).SetAsFirstSibling();
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//显示当前进度
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ToggleGroup.GetChild(0).SetAsLastSibling();
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}
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Move = false;
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break;
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}
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value += Time.deltaTime * 0.5f;
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//new Vector2(vc[i].x + 1440, 0):在当前初始位置上向右移动1440
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transform.GetChild(i).localPosition = Vector2.Lerp(vc[i], new Vector2(vc[i].x + 1440, 0), value);
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transform.GetChild(0).localScale = Vector2.Lerp(Vector2.one, Vector2.one, value);
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transform.GetChild(1).localScale = Vector2.Lerp(Vector2.one, 0.8f * Vector2.one, value);
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transform.GetChild(2).localScale = 0.8f * Vector2.one;
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transform.GetChild(3).localScale = 0.8f * Vector2.one;
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}
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}
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}
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}
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