93 lines
2.6 KiB
C#
93 lines
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SlideShow : MonoBehaviour
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{
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public float x;
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public float y;
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public HttpController httpController;
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// 是否向下移动
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public bool down=true;
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// 是否开始旋转
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private bool isRotate = true;
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//移动的value值
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private float value;
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//每个子物体的位置坐标(长度为子物体总量)
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private Vector2[] vc;
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//是否开始移动
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bool Move;
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void OnEnable()
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{
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/*GridLayoutGroup gridLayoutGroup = gameObject.GetComponent<GridLayoutGroup>();
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x = gridLayoutGroup.cellSize.x/2f;
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y = gridLayoutGroup.cellSize.y;*/
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httpController = gameObject.GetComponent<HttpController>();
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value = 0;
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Move = true;
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StartCoroutine(ExecuteEveryTwoSeconds());
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}
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public IEnumerator ExecuteEveryTwoSeconds()
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{
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yield return new WaitForSeconds(4f);
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while (isRotate) // 无限循环
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{
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// 执行事件
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if (value == 0)
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{
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vc=new Vector2[transform.childCount];
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for (int i = 0; i < transform.childCount; i++)
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{
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vc[i] = transform.GetChild(i).localPosition;
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}
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Move = true;
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StartCoroutine(MoveR());
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}
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// 等待2秒
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yield return new WaitForSeconds(4f);
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}
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}
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IEnumerator MoveR()
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{
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while (Move)
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{
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yield return new WaitForEndOfFrame();
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for (int i = 0; i < transform.childCount; i++)
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{
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if (value > 1)
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{
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transform.GetChild(0).SetAsLastSibling();
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value = 0;
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Move = false;
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if(httpController!=null)httpController.UpdateIndex();
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break;
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}
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value += Time.deltaTime * 0.5f;
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//new Vector2(vc[i].x + 1440, 0):在当前初始位置上向右移动1440
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print("移动开始");
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if (down)
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{
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transform.GetChild(i).localPosition = Vector2.Lerp(vc[i], new Vector2(x, vc[i].y + y), value);
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}
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else
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{
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// 向右移动
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transform.GetChild(i).localPosition = Vector2.Lerp(vc[i], new Vector2(vc[i].x - x, y), value);
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}
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}
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}
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}
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}
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