NG_/Assets/Scripts/UI/尾部/MenuMain.cs
2024-12-13 19:40:05 +08:00

30 lines
792 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class MenuMain : MonoBehaviour, IPointerClickHandler
{
public GameObject menu;
// Start is called before the first frame update
void Start()
{
}
public void OnPointerClick(PointerEventData eventData)
{
// 获取当前对象的 Transform 组件
Transform parentTransform = menu.transform;
// 遍历并打印所有子对象
for (int i = 0; i < parentTransform.childCount; i++)
{
parentTransform.GetChild(i).gameObject.SetActive(false);
}
parentTransform.GetChild(0).gameObject.SetActive(true);
//print(parentTransform.GetChild(0).gameObject);
}
}