96 lines
2.7 KiB
C#
96 lines
2.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class CameraMove : MonoBehaviour, IPointerClickHandler
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{
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public Transform targetPosition; // 目标位置
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public Transform targetRotation; // 目标旋转(或直接指定一个 Quaternion)
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public GameObject targetObject; // 目标对象(如果有)
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public Camera camera; // 相机
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public int cameraView = 0; // 相机视角
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public float cameraSize = 60f;
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private float moveSpeed = 6.0f; // 移动速度
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private float rotationSpeed = 3.0f; // 旋转速度
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private bool isMoving = false;
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public static bool isStaticMove = false;
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void Start()
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{
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}
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void Update()
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{
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if (isMoving)
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{
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// 平滑移动
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camera.transform.position = Vector3.Lerp(camera.transform.position, targetPosition.position, moveSpeed * Time.deltaTime);
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// 平滑旋转
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camera.transform.rotation = Quaternion.Slerp(camera.transform.rotation, targetRotation.rotation, rotationSpeed * Time.deltaTime);
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// 检查是否接近目标位置和旋转
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if (Vector3.Distance(camera.transform.position, targetPosition.position) < 0.1f &&
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Quaternion.Angle(camera.transform.rotation, targetRotation.rotation) < 0.1f)
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{
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camera.transform.position = targetPosition.position;
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camera.transform.rotation = targetRotation.rotation;
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isMoving = false;
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isStaticMove = false;
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if (targetObject!= null)
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{
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}
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if (gameObject.GetComponent<ShowHidden>()!=null)
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{
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gameObject.GetComponent<ShowHidden>().OnMouseDown();
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}
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}
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}
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}
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// 启动移动过程
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public void MoveToTarget()
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{
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isMoving = true;
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isStaticMove = true;
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if (cameraView == 0)
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{
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camera.orthographic = false;
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camera.fieldOfView = cameraSize;
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}
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if (cameraView == 1)
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{
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camera.orthographic=true;
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camera.orthographicSize=10;
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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print("点击了相机111");
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if (!isStaticMove)
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{
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print("点击了相机");
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MoveToTarget();
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}
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}
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public void OnMouseDown()
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{
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if (!isStaticMove)
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{
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print("点击了相机");
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MoveToTarget();
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}
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}
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}
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