NG_/Assets/GifToUnity/Gif.cs
2024-12-13 19:40:05 +08:00

19 lines
388 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace GifImporter
{
[CreateAssetMenu(fileName = "Gif", menuName = "GifImporter/Gif", order = 0)]
public class Gif : ScriptableObject
{
public List<GifFrame> Frames;
}
[Serializable]
public class GifFrame
{
public int DelayInMs;
public Sprite Sprite;
}
}