NG_/Scripts/Data/Entity/DeviceStateData.cs
2024-12-13 18:49:44 +08:00

27 lines
878 B
C#

using System;using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 设备状态数据
[System.Serializable]
public class DeviceStateData:IEquatable<DeviceStateData>
{
public string deviceStatus; // 设备状态
public int statusCount; // 状态数量
// 实现IEquatable接口的Equals方法以及重写GetHashCode方法以及ToString方法
public bool Equals(DeviceStateData other)
{
if (other is null) return false;
if (ReferenceEquals(this, other)) return true;
return deviceStatus == other.deviceStatus && statusCount == other.statusCount;
}
public override int GetHashCode()
{
return HashCode.Combine(deviceStatus, statusCount);
}
public override string ToString()
{
return $"设备状态: {deviceStatus}, 状态数量: {statusCount}";
}
}