30 lines
792 B
C#
30 lines
792 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class MenuMain : MonoBehaviour, IPointerClickHandler
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{
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public GameObject menu;
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// Start is called before the first frame update
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void Start()
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{
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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// 获取当前对象的 Transform 组件
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Transform parentTransform = menu.transform;
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// 遍历并打印所有子对象
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for (int i = 0; i < parentTransform.childCount; i++)
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{
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parentTransform.GetChild(i).gameObject.SetActive(false);
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}
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parentTransform.GetChild(0).gameObject.SetActive(true);
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//print(parentTransform.GetChild(0).gameObject);
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}
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}
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