31 lines
819 B
C#
31 lines
819 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class AssetData:IEquatable<AssetData>
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{
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public string serialNumber; // 序列号
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public string name; // 名称
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public string assetType; // 资产类型
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public bool Equals(AssetData other)
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{
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if (other is null) return false;
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if (ReferenceEquals(this, other)) return true;
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return serialNumber == other.serialNumber && name == other.name && assetType == other.assetType;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(serialNumber, name, assetType);
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}
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// 重写ToString方法
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public override string ToString()
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{
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return $"序列号: {serialNumber}, 名称: {name}, 资产类型: {assetType}";
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}
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}
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