33 lines
687 B
C#
33 lines
687 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class isRead : MonoBehaviour,IPointerClickHandler
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{
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public Sprite image;
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public List<Image> images;
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public List<Sprite> sprites;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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for (int i = 0; i < images.Count; i++)
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{
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images[i].sprite = sprites[i];
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}
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this.GetComponent<Image>().sprite = image;
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}
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}
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