104 lines
3.3 KiB
C#
104 lines
3.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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// 资产数据
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public class AssetListController : MonoBehaviour,HttpController
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{
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public Transform dataView; // 显示对象
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private HttpRequestHandler httpRequestHandler;
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private int index = 0; // 数据下标
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private List<AssetData> assetDatas;
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private List<AssetData> lastDatas; // 上一次的数据源
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private string httpUrl=HttpRequestHandler.httpIp+"/system/asset/listAssetApi";
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private string encryptText; // 加密文本
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private bool firstLoad = true;
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void OnEnable()
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{
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firstLoad = true;
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httpRequestHandler = gameObject.AddComponent<HttpRequestHandler>();
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encryptText = AESHelper.Encrypt("/system/asset/listAssetApi");
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StartCoroutine(UpdateDataSource());
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}
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public IEnumerator UpdateDataSource()
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{
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while (true)
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{
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// 发起一个 POST 请求
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string jsonData = "{\"encryptText\":\"" + encryptText + "\"}";
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StartCoroutine(httpRequestHandler.PostRequest(httpUrl, jsonData, OnPostSuccess, OnError));
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yield return new WaitForSeconds(4f);
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}
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}
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// POST 请求成功回调
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private void OnPostSuccess(string response)
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{
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Debug.Log("POST Success 资产列表: " + DateTime.Now);
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ReturnInfo<List<AssetData>> returnInfo = JsonUtility.FromJson<ReturnInfo<List<AssetData>>>(response);
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assetDatas = returnInfo.data;
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if (firstLoad)
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{
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firstLoad = false;
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UpdateDataView();
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}
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}
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// 请求失败的回调
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private void OnError(string error)
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{
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Debug.LogError("Request Error: " + error);
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}
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// 更新填充数据
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private void UpdateDataView()
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{
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int count = assetDatas.Count;
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print("资产数量:"+count);
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for (int i=0;i < dataView.childCount; i++)
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{
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// (index+i)%userDatas.Count()
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// 当轮播图轮动多少次时,列表的第一个数据就应该是数据源里的第多少个,用i递增过去,当超出数据源数量时使用%将多余的拿出去以获得正确的下标
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// 序列号
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dataView.GetChild(i).GetChild(0).GetChild(0).GetComponent<TextMeshProUGUI>().text =
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assetDatas[(index+i)%count].serialNumber == "" ? "无":assetDatas[(index+i)%count].serialNumber;
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// 资产名
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dataView.GetChild(i).GetChild(0).GetChild(1).GetComponent<TextMeshProUGUI>().text =
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assetDatas[(index+i)%count].name == "" ? "无":assetDatas[(index+i)%count].name;
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// 所属岗位
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dataView.GetChild(i).GetChild(0).GetChild(2).GetComponent<TextMeshProUGUI>().text =
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assetDatas[(index+i)%count].assetType == "" ? "无":assetDatas[(index+i)%count].assetType;
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}
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}
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// 更新下标
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public void UpdateIndex()
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{
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// 轮播图每次轮动下标增加,下标达到数据源数量最大值时清零
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if (assetDatas == null)
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{
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return;
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}
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if (index<assetDatas.Count-1)
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{
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index++;
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}
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else
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{
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index = 0;
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}
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UpdateDataView();
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}
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}
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