31 lines
1004 B
C#
31 lines
1004 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
// 耗材数据结构
|
|
[System.Serializable]
|
|
public class MaterialData:IEquatable<MaterialData>
|
|
{
|
|
public string name; // 耗材名称
|
|
public string type; // 耗材类型
|
|
public int stock; // 实时库存
|
|
public int warningValue; // 预警值
|
|
|
|
// 实现IEquatable接口的Equals方法以及重写GetHashCode方法以及ToString方法
|
|
public bool Equals(MaterialData other)
|
|
{
|
|
if (other is null) return false;
|
|
if (ReferenceEquals(this, other)) return true;
|
|
return name == other.name && type == other.type && stock == other.stock && warningValue == other.warningValue;
|
|
}
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(name, type, stock, warningValue);
|
|
}
|
|
public override string ToString()
|
|
{
|
|
return $"耗材名称: {name}, 耗材类型: {type}, 实时库存: {stock}, 预警值: {warningValue}";
|
|
}
|
|
}
|