NG_/预制体/渲染后整体打包/isRead.cs
2024-12-13 18:49:44 +08:00

33 lines
687 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class isRead : MonoBehaviour,IPointerClickHandler
{
public Sprite image;
public List<Image> images;
public List<Sprite> sprites;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnPointerClick(PointerEventData eventData)
{
for (int i = 0; i < images.Count; i++)
{
images[i].sprite = sprites[i];
}
this.GetComponent<Image>().sprite = image;
}
}